Game flags
Flags in static gameinfo.flags tell the front and back ends about special behaviour. See gameinfo.json for the schema.
Prose descriptions below; the authoritative enum is auto-generated.
| Flag | Meaning |
|---|---|
aiai |
AiAi bot support (state2aiai, translateAiai) |
automove |
Often only one legal move — auto-execute when detected |
autopass |
Like automove but only for pass |
check |
Implement inCheck() => number[] |
custom-buttons |
Implement getButtons() |
custom-colours |
Implement getPlayerColour(n) — not with shared-pieces |
custom-randomization |
randomMove() despite no-moves |
custom-rotation |
getCustomRotation() for board angle |
experimental |
Hidden on production; visible on dev |
no-explore |
Disable exploration mode |
no-moves |
Cannot list all legal moves |
perspective |
Per-player board rotation |
pie / pie-even |
Pie rule seat swap |
player-stashes |
getPlayerStash(n) |
random-start |
getStartingPosition() for game record |
rotate90 |
90° rotation increments |
scores |
Final scores in EOG emails |
shared-pieces |
No player-owned colours |
shared-stash |
getSharedStash() |
simultaneous |
Use GameBaseSimultaneous |
stacking-expanding |
Pass click row/col into render() |
Flag enum (from gameinfo.json)
| Flag |
|---|
aiai |
automove |
autopass |
check |
custom-buttons |
custom-colours |
custom-randomization |
experimental |
no-explore |
no-moves |
perspective |
pie-even |
pie |
player-stashes |
random-start |
rotate90 |
scores |
shared-pieces |
shared-stash |
simultaneous |
stacking-expanding |
custom-rotation |