Boards
Board style selects the topology. Width, height, markers, and stroke options further customize appearance.
Square grids
squares
squares-checkered
Example games: Amazons, Arimaa
squares-beveled
Example games: Blockade, Boxes
squares-stacked
squares-diamonds
heightmap-squares
Square grid with per-cell elevation for the isometric renderer.
Vertex boards
vertex
Go uses a vertex board with automatic star points. Disable with the hide-star-points option.
vertex-cross
Example games: Fabrik, Shape Chess
vertex-fanorona
Example games: Fanorona, Query
Hex grids
hex-slanted
hex-odd-p
Example games: Exxit, Storisende
hex-even-p
Example games: Chase, Streetcar Suburb
hex-odd-f
Example games: Atoll
hex-even-f
Example games: Tintas
hex-of-hex
Example games: Crosshairs, Havannah
Top half only (half: "top"):
Bottom half only (half: "bottom"):
Alternating symmetry (alternatingSymmetry: true):
hex-of-tri
Example games: Accasta, Yavalath
hex-of-tri-f
Same as hex-of-tri but pieces are placed on the faces of the triangles.
hex-of-cir
Triangle and specialty tilings
rect-of-tri
triangles-stacked
bent-tri
Example games: Y
snubsquare
Example games: Cephalopod
snubsquare-cells
onyx
Example games: Onyx
pentagonal
pentagonal-bluestone
Example games: Bluestone
star
Cairo tilings
cairo-collinear
Example games: Cairo Corridor
cairo-catalan
Conical and pyramid hex
conical-hex
Example games: Conect
conical-hex-narrow
Example games: Conect
pyramid-hex
Circular boards
circular-wheel
circular-cobweb
Example games: Adere
circular-moon
Example games: Moon Squad, Adere
Sowing / Mancala
sowing
sowing-round
Example games: Rincala
ConHex
conhex-dots
Example games: ConHex
conhex-cells
DVGC
dvgc
dvgc-checkered
Pegboard
pegboard
Example games: Connections, Twixt
Other
other
Placeholder board style for specialized renderers (such as tree-pyramid) where no grid is drawn.
Example games: Siege of Jacynth
Blocking cells
Irregular shapes by blocking outer cells:
Full list of board styles: Schema reference — board styles.