Formatting
Control labelling, strokes, rotation, tiling, and click zones.
Rotation
Games may set a base rotate on the board (degrees, clockwise):
Example games: Crosshairs, Cannon
Custom labels
Example games: Connect6, Biscuit
Strokes and opacity
Example games: Blockade, Dots and Boxes
Tile spacing
Break boards into separated tiles with tileWidth, tileHeight, tileSpacing:
Example games: Alfred's Wyke, Alien City
With tileSpacing to add a gap between tiles:
Example games: Wizard's Garden
Buffer zones
Extra clickable margin around the board (buffer property):
Example games: Boom & Zoom, Dipole
Fine-grained click zones
Renderer options like hide-labels, swap-labels, and reverse-letters are listed in the schema reference.